Hi!
I have been working on a project and was planning on using DDO for the texturing however when i import the meshes and the baked normal maps something goes horribly wrong (see picture below). I am importing 2 meshes with 2 sets of maps, i have tried using both OBJ and FBX file both have the same problem. I have tried importing the meshes into other 3D packages and have no issues, it seems to only be an issue with DDO. i have tried importing the meshes separately and get the same problem. Anyone have any idea whats happening and know of a fix?
Thanks
(Note - I have just updated my install to the latest version.)
Sorry if this double posted
Replies