I'm trying to link the 3DO automatic preview to the normal map I have created from a seamless image. This seems to work fine if I create a new nDo project from scratch, then drag my seamless image in and create a normal from that. If I then launch 3DO the preview works as expected and updates when I make changes to the…
Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…
Hi Eric. Sorry for posting this in the tutorials section earlier. Everytime I try to import a grungemask it crashes photoshop and the suite after I select which mask I want to use and click to open it. Everything crashes except for 3DO which i don't understand. It doesn't give me an error message. Everything just freezes…
Hi all! I've sculpted on a subd'd version of this model I found online: When I baked out the normal maps and applied them in blender, I got uneven application: I'm very new to Normal mapping and high to low workflows, so maybe I'm doing something wrong, but ... here's what I can tell by way of additional info: - the model…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
Hey guys! I just started over with 3D Arts again (while concentrating on software development the whole time). I love it and I just found Quixel for my pipeline! Now I just created a LP mesh in 3ds max and sculpted it within Mudbox. The next step I wanted to take is to import the high poly mesh into quixel but there a…
Hi, I have a problem with a single motionbuilder problem that is bothering me from time to time. I spent days on google to find out about this problem, maybe its something easy you guys know. How I use motionbuilder is to, assign the bones and build the skeleton. Load a animation control rig. Plot to skeleton and I am…
Okay, started from scratch. Baked my normal map in xnormal with a +Y orientation. Brought it directly into NDO and did not flip any channels. The groove around the grate is at an up slant, but in 3DO appears to be down. The opposite happens when I have it at a down slant. I flipped the Y channel to -Y and exported into…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…