Hi Guys, I am just about to start texturing a hard surface model I've been working on. All quads with good topology etc. I have layed out all uv's with no stretching of compression. If you see render attached from quixel I'm getting these lines on model. There isn't uv seams anywhere near these areas. I've checked normal's…
When I need to reimport the mesh the material doesn't show on the mesh anymore. It just shows the default white material. Can anyone else confirm that this is a bug or do I need to do something else to get it to work? I've also tried rerendering the project and I've tried on a few different projects with the same result.…
I've just started using ddo, so I apologize if the answer is really obvious. I'm using an obj that is made up of a few parts. When I first load it and set up materials, everything is great, and I can select the different groups within the obj. However, when I save and then reopen the project the section of the UI that…
Hi i am looking for links so i can download the legacy versions of Ndo and Ddo as i'm having to many issues happening with the Suite. I found the legacy versions to be more complete then what the current state of the suite is. Since Quixel have removed the links from there site i am unable to find the versions. Also i want…
Hi, I have some question about uv here. I wanna make the uv same as the camera show and not overlaping So I cuts the uv edge and try to maintain the shape same as object and no overlap like this. But when I use checker to check the texture is stretch too much, is anyone have some idea how to fix? Btw, I'm using Maya.
Hello, In Max I can bake a texture using projection with normal maps applied on the Hgh poly material. When baked the low poly receive the same normal map as the high poly. Is it possible to do the same in marmoset? If my HP mesh have a mateial with Normal map, it doesn't bake on the LP mesh. Sorry but I'm french and it's…
Hello cant find if its me who try to do something wrong or if its a bug (according some other questions about) ?Saying i have a low poly named mesh_low & some high polys named mesh_high_01, mesh_high_02, mesh_high_03....is it ok ? or the feature is only for mesh_low_01 for mesh_high_01, then mesh_low_02 for mesh_high_02…
Hey guys I'm having a problem using Quixel 2.0(specifically 3D0)with Adobe photoshop CS4. When I select the 3D0 button it begins loading and then returns the following error: system.runtime.interopServices.COMException (0x80029C4A): Error Loading type library/DLL. (Exception from HRESULT: 0x80029c4A…
When I link my materials to my color id map, not all of them will load, mainly the MetalPaintedMetal and MetalPaintedBlack. I have also tried not linking any and opening 3Do and and pressing C and shift on a color from my color map, which does show up to define a material, but the material browser wont even load up. I'm…