Hi Guys,
I am just about to start texturing a hard surface model I've been working on. All quads with good topology etc. I have layed out all uv's with no stretching of compression.
If you see render attached from quixel I'm getting these lines on model. There isn't uv seams anywhere near these areas. I've checked normal's and smoothing but can't seem to figure out what is the cause here.
Any Ideas?
By the way I've even unplugged all maps from quixel except curvature to see if that helped, but no good...
Michael
Replies
No that does not seem to be issue. SSAO turned off made no difference. Actually image I first posted was no post process activated.
Michael