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Solved: weird artifacts in 3DO viewport

polycounter lvl 3
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bbhead polycounter lvl 3
Hi Guys,

I am just about to start texturing a hard surface model I've been working on. All quads with good topology etc. I have layed out all uv's with no stretching of compression.

If you see render attached from quixel I'm getting these lines on model. There isn't uv seams anywhere near these areas. I've checked normal's and smoothing but can't seem to figure out what is the cause here.

Any Ideas?

By the way I've even unplugged all maps from quixel except curvature to see if that helped, but no good...

Michael

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