Hey, I'm new to Ddo, I'm used to Mudbox where I just paint over to hide the seam of the UV cut. But in Ddo I don't understand how to do that since it works differently. I read on this forum that there was a Seam Terminator to blur it out or something but I can't find it. thanks
Quick question: If I am unfortunately stuck with ZBC 2018 for now, is there any other way to zoom the canvas without hold ctrl + opt + right mouse button? ZBC 2018 lack the zoom in/out buttons in document menu hence I cannot re-bind them to something else. It's annoying having to hold 3 button to zoom.
Hello guys i know the basics of animation in 3ds max, recently i made a fps hand with a gun and did all the animation, one thing that has been bugging me and i couldn't find in any tutorial is that how can i instantiate certain things, in my case the magazine of my gun i want to throw it away and put another one in my gun.…
guys I am getting some problem when baking in Substance Designer. this was just a simple plane following one tutorial online. this was just a 2 tris plane nothing special and just a normal square UV the high poly has their own material color. grass_low - which is the where the material will hit on grass_high - the high…
Ever since the last update, the Suite does not run. The little app with the buttons to launch ndo/3do is not there. When I click on the Suite in the task bar, it opens photoshop but nothing else. When I try to manually run ddo.exe it just crashes. I tried uninstalling the suite, but that just made it go away from the…
Hello, I've just started learning Autodesk 3D max and I'm trying to model a phone. It appears like the edges are stretching when I'm using the modifier. Please help. Thank you, Elizabeth
Hi there. I'm trying to update to 2000.2 but this crash report shows up as soon as the downloader is finished: https://drive.google.com/file/d/0B1vHrErhR9IXTFdHa3RDSW9SaFU/view?usp=sharing I tried starting the suite as administrator before updating but that didn't make a difference. I'm running win 7 64. While I'm here I…
Hi, I couldn't start texturing because when uploading my mesh (obj with triangles) and uploading the Material ID, no menu or links or anything is allowing me to assign any material to a specific colour, see attached image. Mesh has been prepared in 3dMax with different ID groups and different colours, and Photoshop version…
So I use Maya for my modeling and texturing, and then my team uses Unity. So I am not a Unity expert, but I'm having to test out textures before sending in my final. I made my normal in photoshop and it is saved as a .tiff. The mesh is .fbx. When I import my texture will come in but the Normal map does not. And for some…