Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
Hi, I have been wondering about this. When I author a material in SD, I am able to change the material tiling factor to check how it may look with higher UV scale. SD (this is under 3d scene -> materials -> edit): SP: While that works, I believe it isn't the same as the UV scale for material in SP. When I examine the same…
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
Hello! I have been having some trouble getting Substance painter's texture baking to behave on this model. I created a high and low poly version of the same model, and I'm trying to bake one to the other through Substance Painter, but it's giving me weird results. Pics below: So far I've tried:-making sure both models are…
I'm trying to link the 3DO automatic preview to the normal map I have created from a seamless image. This seems to work fine if I create a new nDo project from scratch, then drag my seamless image in and create a normal from that. If I then launch 3DO the preview works as expected and updates when I make changes to the…
Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…
Hi Eric. Sorry for posting this in the tutorials section earlier. Everytime I try to import a grungemask it crashes photoshop and the suite after I select which mask I want to use and click to open it. Everything crashes except for 3DO which i don't understand. It doesn't give me an error message. Everything just freezes…
Hi all! I've sculpted on a subd'd version of this model I found online: When I baked out the normal maps and applied them in blender, I got uneven application: I'm very new to Normal mapping and high to low workflows, so maybe I'm doing something wrong, but ... here's what I can tell by way of additional info: - the model…
I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
Hey guys! I just started over with 3D Arts again (while concentrating on software development the whole time). I love it and I just found Quixel for my pipeline! Now I just created a LP mesh in 3ds max and sculpted it within Mudbox. The next step I wanted to take is to import the high poly mesh into quixel but there a…