Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
I've been learning in on and off for a couple years and feel relatively competent - I'm able to solve problems and do some VEX, but I'm still talking to chatGPT a lot (which is its own learning curve...). If you have specific problems to solve in your pipeline then you can spend a bit of time getting used to the…
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
An in-depth look at some of the new tools UE4 has to offer Veteran Unreal Engine artist Sjoerd "Hourences" De Jong recently released his first set of in-depth UE4 videos. With about 12 hours of video and downloadable example content, Sjoerd uses his latest project, Solus, to show users how to approach bigger projects in…
Hey everyone. I've been learning MAXScript for the past month and I am making something that allows a user to select a file in a Directory, copy/cut it and paste said file in a new specifiied directory. I think I've managed to get as far as showing a dialog rollout with a Browse function for the file I want to select and…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
EDIT: PREMATURE POST!! I was very tired and just wanted some help in figuring this out but it turns out the fix is ridiculously simple. Just check 'Vert Deformation' to 'Face Deformation' in the Skin Wrap settings. Hi everybody! I'm having a really frustrating issue that I was really hoping some people could give me…
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Hey there, This is my first project as a solo-dev. I've been kicking it around in my spare time for the last 6 months, and I feel it's at a point where I'm ready to share some of the artwork I've created for it. I'll be updating this thread as I produce more awesome artwork -- but, Before getting into the artwork, I would…