I went through a bunch of pose sketches, trying to keep it lose, this was the one I chose. Here is the final sketch. I don't like spending too much time with lines unless there are complex designs I need to solve, otherwise I feel more comfortable moving into values and paint as soon as possible. Throw down some values,…
Thanks Gray... I kept running into all kinds of problems with this... and it is probably a simple solution. But I just couldn't find a mathematical solution (using negative multiplcations or the inverse function). So instead I built a couple functions to help the artist find/fix the problems in the painted models. I'll…
Oh damn, I am such a n00b, I pity myself. It is possible to use meshes as the leaves like you said man, thank you for enlightening me and making me read the plugin list of features that I should have read in the first time :poly136: http://www.guruware.at/main/ivy/index.html anyway, this thingy can be quite cumbersome even…
i'm startin to think, after talkin with some people that maybe jacob & man in black (valenzetti?) were originally from dharma! They somehow got caught in a loop in trying to figure out the equation to solve the end of the world. Valenzetti may have gone mad and can exist in all times (smoke). Would be a good reason as to…
I am just modeling some simple geometry in Maya 2011 and I am kind of stuck how to fix what appears to be a simple problem. I want to delete the faces I have selected but not make the object hollow. Obviously when I select all those faces and hit delete I end up with a hollow object I can see into. I know I can go back and…
I have this problem with my character. As you can see in maya this face is slightly darker. But in marmoset problem is much more apparent. When i use "soften edge" (maya 2016), in maya problem is solved. But when i export FBX in marmoset and unity there are strange shadows on entire surface of the hair. When i do "harden…
I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions. I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to…
[SOLVED]So i stumbled upon this weird problem when i tried to bake some cylindrical shapes onto a flat surface. In example A i bake some cones on cuboid. As you can see there is no stretching in my UVs, but the normal map comes out not as intended. The outer cones are missshaped and look like they are rotated inwards. I…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…