[SOLVED]So i stumbled upon this weird problem when i tried to bake some cylindrical shapes onto a flat surface.
In example A i bake some cones on
cuboid.
As you can see there is no stretching in my UVs, but the normal map comes out not as intended.
The outer cones are missshaped and look like they are rotated inwards.
I tried several things... deleting every face expect the front face of my object seems to solve my problem.
I didnt get the same problem when i baked the normal map in xNormal.
Is there something i'm doing wrong because of my lack of knowledge?
Is it a bug?
Thanks in advance
Replies
turn off average normals.
rebake