I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions.
I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to have no affect. I am considering using real-time lights only, but I would still like a bounced light lightmap and I'm unsure if that will have seam problems.
Does anyone have any insight on how to solve lightmap seam issues like this?
Thanks for your time!
Replies
One thing I had to change right away was the Environment Intensity setting in the World Properties. When I changed my objects to movers, it seemed like the bounced like was too strong and I wasn't getting any kind of shadows. But once I changed this setting, things are starting to look just as I expected them to at this point.