Welcome (Polycounters) Best of The Best High CGI Content Creators of the Centiry Be sure you are the best , Welcome (Polycounters) Best of The Best High CGI Content Creators of the Centiry Be sure you are the best , if some one said anything Diffrent then that would be not okey with me , with that all been siad ... i have…
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
Hey guys! We are working on a game using Unity (on version 5.3.3p3 right now). We are baking GI and Lighting using Directional Specular. I generate all of our lightmaps in Maya. We've stumbled across this weird artifact and I'm not sure where it's coming from. It only pops up in a couple locations and is pretty annoying.…
Hi all, I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic…
Hi everyone :) I'm going to work on creating 2 light sources for a fantasy/Romanesque scene -- a brazier and a wall mounted torch. Hopefully this thread'll be interesting enough to garner feedback for as much learning and improving improving as possible! Thanks for taking the time to look and even more if you have…
Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
Hey guys, I am looking for a range of new artists to join the team at SplashDamage. http://www.splashdamage.com/ The Job roles are going up in the next few days and I wanted to post this here to give everyone a heads up. Next Gen AAA work. Being in house is a requirement. Environment Artists, Lighting Artists, VFX artists.
Hey Guys, wats up? This is my 1st post. I was wondering if u guys had anytips on lighting low poly chars... also rendering for that matter. I've almost finished this character based on colonel mortimer from for a few dollars more. 620 tris including all props. 2 256x256 textures 1 alpha.
Hi all...the struggle to get a decent workflow for normal mapping continues =D Does anyone know of any normal map viewer that's capable of baking lighting to a texture as reference for a diffuse map? The maya method is so finicky, and needs a pretty complex shader setup to do it even half decently. Freeware would be best,…