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Baked Lighting weird artifacts

polycounter lvl 10
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schmaled polycounter lvl 10
Hey guys!

We are working on a game using Unity (on version 5.3.3p3 right now).

We are baking GI and Lighting using Directional Specular.
I generate all of our lightmaps in Maya.

We've stumbled across this weird artifact and I'm not sure where it's coming from. It only pops up in a couple locations and is pretty annoying. (see image)


Has anyone encountered this before? Were you able to solve it?

Thanks for any help :)

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