Since 2001, Legend has been utilizing some of the most talented artists and market leading technology. What began as an innovative Stereoscopic 3D Conversion and Visual Effects company, has grown into a pillar for cutting edge technology. Now with 150 employees in Southern California and 350 in Toronto, Legend offers…
So I am subdiving a mesh with cca. 5mil polygons and I have masked like 99% of the mesh and I left somes part unmasked where I want to engrave some details and letters in order to gain more resolution. Now this by far is slowest operation in Zbrush for me. It takes like around 3 mins to subdivide just a tiny part of…
I am not sure what has happened but as of late my viewports are "crashing". Whenever I minimize max when a viewport maximized in perspective or user after 5-10 mins my whole PC will freeze for 2 second then the viewport goes solid grey and cannot be used anymore. I can un maximaize it and use another viewport but after 5…
This model was done for a competition over at Sumea. This was the first model I have completed, so I am pretty happy with it. I also learnt alot, especailly about how boring and time consuming uv mapping is! . The polycount is at 3442. The brief for the comp was 3500 polies and 2 1024 maps. Crits are more then welcomed
Hello, When I was 16-18 I used to use blender for modelling and making games... Now I am 25 and rediscovered the passion to 3d. Unfortunately, at that time I didn't think too much about work. Now I want to have this hobby as my profession. I really want to break into the industry. My goal is to work as a freelance 3d…
some might remember a crappy SAS-type character i posted few weeks ago. I wasnt at all happy with the model when lookin at it now so i decided to have another wack at it. Originally i did not intend to pimp this one but i feel like something is a lil off and i have stared myself blind looking at it. some fresh input would…
Hi everyone , Im testing out the maya plugin "PoseDeformer" from comet cartoons , on paper it sounds just what maya needs for tackling some of the biggest problems with smooth skin rigging. i can get it working on a test model , like a simple cylinder, but as soon as i goto my character its crashing out on me ... anyone…
The contest is over so here's my contest entry for the ms3d feb2k5 contest. Texture maps are 50/50 photohacking and original artwork. I did this in 12 hours total, which is really fast for me as this is only my third completed character model. Renders are made in Pov-Ray. Wish I'd figured out how to make a good specular…
Just something I worked on yesterday. I used the ref from forgeworlds site due to not having the actual model yet. http://onfinite.com/libraries/355537/07e.jpg and the ref is here http://www.forgeworld.co.uk/tetra.htm Any crits are welcome. BTW, would anyone happen to know the polycount on WH40K DOW vehicles? Thanks!!!
Hi, I am currently working on a model in 3ds max studio but I seem to have hid a rock :P. My problem is I have no idea how to round of the planes I have made for the facial features. I was told I could do it with soft selection but I can seem to find a decent tutorial on how it works.…