Hello,This is a test where I inputted a Checker 1 into a mask with tiling 1x1. Texture Resolution is 128x128. Tested all filtering options and I still get blurriness between the black/white. I want to create a 1 bit alpha mask, I should see nice crisp lines for the checker. SOLVED: screenshot was taken from the viewport…
Hi, I 've just started using Quixel suite 2.0.4 and bumped into few problems with Photoshop cs 5.1. 1) The Quixel floating windows are hiding behind Photoshop and sometimes flickering I tried solving it by googling the problem and also following steps mentioned in Quixel wiki / manual page 2) When I have active ndo or ddo…
Hello, How can i use my active document as the normal map ? In quixel suite 2.0 ? Into the older version i just had to click on the icon [the link] ... Can't find a way to do this on quixel 2.0 so everytime i close photoshop i have to recreate a new project ... This is the only way i found to link the psd to 3do ... Saving…
Answered means that a Quixel employee has answered in the thread. :smile: Solved means we've solved the issue, and in-progress means we're still working on it. Have you joined the Quixel Live Support group? If you tag @Sameer there (our lead engineer), he should be able to dedicate some one-on-one time to help resolve this…
EDIT: Solved >Required node: material_surface(bsdf,material_emissions) >Place node between the fresnel layer and the base material layer Original Issue I'm following the youtube tutorial exactly. Why is this red?
Hi guys. I've just finished texturing a big weapon in Quixel. Something very weird happens: whereas the 3do renderer shows everything as it should be inside Marmoset three elements of the mesh are completely missing the textures! I've checked the OBJ and the UVS are alright. Everything is also alright in the textures.…
This is a isse that i had problems with before and i need to understand whata going on. 1 Its not A double sides isse from blender ( atleast i think its not) 2. Its not a "show backside in Z brush issue 3. It happens in Subatance and zbrush. Normaly it happens when i flip a object in blender. But whats going on there :)…
Crease set "1,0", or Hard edges, in all borders Turbosmooth Turbosmooth again The problem. I've tried all the ways, but so far I haven't found a solution :( I used chamfer modifier, cut tool and nothing solved this. Thanks
Hey, I'm getting this weird pattern in my normal map that looks like this: I've tried a few remedies which have all been to no avail. So far I tried: - Triangulating the door. - Setting up new smoothing groups on the door. - Resetting the XForm of the both the LP door and HP door. Hopefully someone here knows of a way to…