I am playing around with Maya (used to only Max) and I can't figure out how you can manually weigh a vertex to 1 or more bones and input a weight percentage/value per bone. I can only find a weight painting option Is this possible in Maya?
Looking for someone with experience in generative character creation. Ideally the technical side. Potentially in Houdini or Maya. contact: davidcroftsharland(at)gmail.com
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
since my old computer died when i was too dumb to change the chipset cooler i simply ordered a new one and waiting till the gfx card prices drop (about this month) i bought a new one with onboard graphics amd phenom 940 4gb ram and a biostar board with 790gx chipset what do you think about this decision (i already have hdd…
i am in weightpaint mode, and the red circle is the "Select Influence"-Bone, all other childrens (like elbow, wrist has no weightpaint at all) now when i rotate the shoulder (so the arm goes upwards) ... i get this and i really have no clue why the arm deform like this, actually it shouldnt move at all not?