I'm a nub .. sry xD
I have faced a big dilemma, i have absolutely no idea how to rigg a characters with clothings. I have failed like a billion times.. I have tried to connect the clothing to the character , where i skinned the clothing along with the body mesh... it worked for arms and chest.. but when it comes to.. long clothings.. like dresses. it didn't quite work...
What's the best method?
Replies
Second, it helps to mention which software you're using, because solutions are often software-specific.
Thirdly, you should show images of your problem. Wireframes, skeletons, weight display, etc. It's hard to help without seeing the problem.
Fourth, I moved this to the Animation section since you're likely to get riggers' eyeballs in here. Good luck!
if the underlying mesh is never visible (arm, legs, etc) there's no need to include them in the model.
but i have a question to regarding rigging:
I have a char + jacket:
Char -> has uv
Jacket -> has uvs
------------
what is the way to rig this?
When the arms of my char are not visible because of the jacket, do i have to delete the not-visible parts of the arms?
Can i "boolean" it together to prevent the edges of the hands sticking out?
Aren't there any good tutorials?
I have also searched in https://www.thegnomonworkshop.com but have not found any good tutorials there.
any help would be great!
If you're going to combine the meshes or start deleting faces you'll want to be sure to delete non-deformer history before exporting.
Actually, on second thought... it's better to copy your meshes, make your mesh edits, delete history, freeze transforms, bind skin with default weights and then copy skin weights from the old meshes and delete the old meshes.