not really sure whats causing this issue, is it happeing in your compositing program or its just how it looks when you view the image? Secondly try outputting as .tif files.. It may be personal preference but 90 percent of the time I'll use .tif when outputting alpha and never had any problems with it.
Hi there, I'm making terrains using Mudbox, but the only way I can get it out of Mudbox is to extract a displacement map (16bit integer .tif) or (32bit floating point .tif) which can be used as heightmap, but displ maps aren't precise in details I get extra black/whites here and there. Anybody knows another way to export…
hello everyone , recently i posted my work here for some crits and tips and hoping to get some feedback so i can complete it , but its so hard to get views and comments so iam posting it here to get some opinion on this work and and also how can we make our work more attractive tips . any help is appreciated . thank you
I tipped on of your videos bro, but i don't know if it worked or not :( it just gave me a white box after hitting submit. Can you double check for me that you have a tip from 'Joel Azzopardi' Keep up the videos man super useful :)
Kind of agree with the paws-- make them furry too and that'd look interesting, I think. Jason-- All I can say is, Critical Tits. In fact Dabu, the first pic in that Critical Tits gallery looks an awful lot like your model, what with the furry boots and miniskirt... but your model is hotter.
lol okay, ill give it a shot. I certainly dont mind reworking him a bit. Ill post up a new one before long =) thx for the tip man. ps. this is my first character ive textured, so any more tips id greatly appreciate!
Ok well I wanted to start off to what i can draw today. Im going to just sketch a couple of pictures and hopefully get some constrcutive criticism. By just looking at them your going to see that the anatomy is bad. So If you guys can help me or give me tips on how to draw proper anatomy then itll be apreciated. ^^ oh and i…
Heyho, what are you using for saving textures uncompressed before moving to dds or any custom format? What is the best in comparison to file size, features and standardisation tif tga png other (100% jpg...) custom all time favorite is tga, with 16 bit you are forced to use tif (or a similar file format) and unity…
Just wondering if anyone has some tools or tips to create a more abstract skybox based off an image like this http://sokpok.com/wp-content/uploads/2014/10/abstract%20colors%20wallpaper-cBtx.jpg . I've only ever really dealt with generating something realistic using teragen or manually stitching some panoramas but i'm not…
Hi, I've been looking around for some workflow tips on Unity regarding creating an environment. Am I right in thinking that the use of a grid isn't so important, unlike with UDK, and that it doesn't use the grid snap. If so does this mean that you would design all your modular stuff within the 3D program before…