I have a question about which Curvature option to choose in XNormal. In the Quixel Suite you can see an option to plugin in your Curvature map. Which one would be optimal for it? Monochrome, Two Color or Three Color?
Hey I just re downloaded Quixel and now when I apply anything to my asset it doesn't show up in the DDO project area, so I cant edit any properties I wondered if anyone knew what I needed to do to fix this.
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!
I'm super new to Maya so excuse the simple question but I can't figure out how to edit multiple vertexes on multiple splines at once. I'm trying to tweak the hair cards and want to move sections of the splines about using soft select but I can't figure out how to edit more than one spline's vertexes at a time. Anyone have…
Hello o/ So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused. Here are some pictures: This is rendered in substance painter This is in engine: and this is the material in…
I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
I have a mesh i brought into 3D0 but i made some changes to the topology and added more. So i tried to use the reimport option and for some reason the new mesh isn't loading correctly. Here's what it looks like and the export options i have it setted to (i'm using 3ds max)