I have a mesh i brought into 3D0 but i made some changes to the topology and added more. So i tried to use the reimport option and for some reason the new mesh isn't loading correctly. Here's what it looks like and the export options i have it setted to (i'm using 3ds max)
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Eric Ramberg: I'm using Max 2011. Thanks for helpin with all my questions though Eric! Greatly appreciate the help you give to me and everyone here on polycount
1, as suggested previously, i had to have the "trianglulate" opetion enabled when exporting the obj.
2, the biggest fix, was to make sure the mesh had all the parts that were exporting attached as one mesh. Without attaching and just selecting multiple meshing and using export selected, 3DO was not reading it correctly.