Hey guys! I just started over with 3D Arts again (while concentrating on software development the whole time). I love it and I just found Quixel for my pipeline! Now I just created a LP mesh in 3ds max and sculpted it within Mudbox. The next step I wanted to take is to import the high poly mesh into quixel but there a…
Hi, I have a problem with a single motionbuilder problem that is bothering me from time to time. I spent days on google to find out about this problem, maybe its something easy you guys know. How I use motionbuilder is to, assign the bones and build the skeleton. Load a animation control rig. Plot to skeleton and I am…
Okay, started from scratch. Baked my normal map in xnormal with a +Y orientation. Brought it directly into NDO and did not flip any channels. The groove around the grate is at an up slant, but in 3DO appears to be down. The opposite happens when I have it at a down slant. I flipped the Y channel to -Y and exported into…
Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…
Software: Maya 2016.5 Ext 2 Operating System: Windows 10 (latest) ISSUE Hello everyone. I was finishing up a model and closed Maya. I opened it again (without opening a file) to do something else and the top menu bar (The one that says file, edit, etc) disappeared. Not sure if there is an official name ISOLATING PROBLEM…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hey, I tried searching about this information a bit and was surprised not to find anything. I have issues with when I create Smart materials (in 1.6) within groups sometimes they land in a completely different place then I expect. Sometimes they land in a group outside my current selected group (woot?). For instance, I…
Hi, I am working on an interface similar to graph editors, timelines or similar windows for displaying animation keyframes and curves such as those in many 3D DCC packages and engines. Just to be clear this is a 2D window, not a 3D viewport. My aim is to recreate a behavior where you hold a mouse button and drag left/right…