Wow, thanks for the heads up on these artists, Turista! Neville Page is amazing and a lot like the style I want to go. Yeah the head is largely unfinished. I don't really know how I want to finish that yet, but I'm sure I can pull something from some of these concepts, this is great! You're absolutely right, Jack. I'd…
KOBBART - Game Artist Artur Kokotov Game artist for hire. Developing various visual elements for games. Services: * 3D Environment Art * Props * 3D Characters * 2D Characters * PBR Textures * Game animations * Sprite Sheets. * UI Elements * Gambling game graphics. Full portfolio : www.kobbart.wix.com/kobbart Contatct me :…
Hi all. Here's my first(ish) skin for CS:GO. First(ish) because I made another one before this but that's not worth seeing the light of day :) . While I know that this is no work of art and possibly not worth being on Polycount, I also believe that is no kitsch, not just slapped on the weapon and thrown on the workshop and…
Hi, I am attempting to do a rig involving the use of ncloth and maya muscle system. Anyway i keep getting this message on command prompt. nucleus evaluation skipped, frame change too large I think this is causing my whole scene to slow down my entire computer. It takes a long time to open the project file, It slow down…
Hi, we're looking for a rigger to work on a five minute game. It would involve rigging two cubes for animation -- the game involves telling an emotional story only through a relationship between two cubes, the same way Pixar told a story with lamps in Luxo Jr. We have an animator and a programmer already attached. Below is…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
A ultra-hires model on which I've spent so much days that I forgot the number :poly122: It was finished time ago, was expecting to do some awesome scene and pose and everything.. but I don't have time and thats gonna take forever.. Apart from that, I went too far, now is very hard to skin and move so I'm just presenting a…
I'm just curious, does marmoset have a file size limit? I have a really high poly model I'd love to just toss on in there and see what it can do, but it keeps crashing. The OBJ is about 70mb large.
Hey I was wondering if anyone knew if there was a way to have multiple people accessing the same UDK map file but saving it across all versions. Have a group level next semester but was researching stuff to have it ready before the holidays.