Yo. For the past 3 years, I have been using Headus UVlayout to do my serious pelting. To be honest, I get so tired of using 5 different software apps in my workflow to make one asset. How has Maya's UV Texture Editor improved over the last few years? Is it on par with UVlayout or even Zbrush's quick pelt mapping? Any…
Hey there, this is the model i will be attempting! Its a weapon from the WoW game. I remember Creating a model like this with Milkshape, and what i did was place vertexs around the blade and use the 'fill' function, i then extruded the model and shaped it, i was wondering if the same could be done in 3dsmax, if so could…
Hi guys, I really can't find anything that can explain me step by step the process of creating hair for 3D characters! I know that I have to use hair cards, but I don't know how to create a good texture with specular and diffuse on photoshop. Anyone can help me? thanks!
Hi everybody, Does anybody know whats the best way to create a cinematic trailer.This is a game i am currently working on.just wanna know is there any good tutorials and what software to use to create a good quality trailer for my game. Tahnks
1.Is it possible already to paint projectively several channels at once , like color, depth etc? Or at lest paint color first and then depth and roughness consequently using same matching on-screen position and deform mesh? 2.Does it have any better means to scale on screen image precisely , like Zbrush Spotlight ? From a…
hi everybody! sorry to bother, I'm a young learning animator and I'm currently following a video tutorial where I'm creating my first walk cycle animation. My cycle is done but in the last module, my instructor start to create a rotation during the animation ( a Y rotation of 0 for frame 0 and 360 for frame 120) . I just…
iv already done my first 3d model. its a character, linked here if you want to help critique. I decided to do a character first because it seemed simpler to do at the time, now that I have a general understanding of modeling, diffuse, normals and uvs Im going to try and build my first folio environment. I understand that…
On Quixel website, if I pre-order the Quixel 2.0 ($89) vs buying the Quixel Suite ($99) Hobby - Freelance Edition (1) Do I get DDO Megascans Starter Kit with the Pre-order Quixel 2.0 ($89)? I know it isn't listed, but I want to make sure. (I want the Starter Kit and I will buy the $99 if I have to) (2) If I buy instead the…
I've been experimenting lately with normalmap mirroring. 1. I've been able to use duplicate normalmaps with no problems in 3ds max. 2. Any flipped uv's don't get their normalmap flipped properly in 3dsmax, but a lot of engines support this function - I'm curious is there a way to make 3ds max support this ? 3. Is it…
Hey everyone really wanting to learn some more software to broaden my 3D horizon as an artist. Right now my main tools of the trade or 3DS max and zbrush(and all the texturing software necessary). I want to learn something new and I'm in the middle of Maya and SoftImage as well as Mudbox possibly. Trying to get a grasp of…