1.Is it possible already to paint projectively several channels at once , like color, depth etc? Or at lest paint color first and then depth and roughness consequently using same matching on-screen position and deform mesh?
2.Does it have any better means to scale on screen image precisely , like Zbrush Spotlight ? From a chosen center of transform being placed next to a certain detail within the projected image?
3.Does it have something similar to Substance painter mask generators?
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2. I see projected image is scalable only from its center, pretty much like Substance Designer. I want the center to be in a certain chosen position within that projected image , like with Zbrush Spotlight. How can I do so? For example scale lips image from one corner to another precisely.
2. As far as I know there's no way to do that with the Paint Through tool in its current state. The best you could do is edit your image so that the part that needs to be pivoted around is located in the center of the image. Or you can get it kind of close, paint through, and correct the painting with warp/slerp/pinup.
So I am puzzled how it's supposed to work there? Every time I try Mari I shrug and move on. It lacks some very basic features while offers so many I would never need.
A lot of the work I do with Mari uses procedurals to start a texture instead of multi-channel 3d scans. If I'm using Paint Through I usually use mostly grayscale images and tint them with the foreground color. If I need material painting I paint a mask channel with one layer and share that channel to the layer stacks of my BRDF channels. I do a lot of edge control with the brush tool, all traditional-like, which sounds awful but once you're used to it is a very quick way to work on details. Sometimes I project the same paint buffer to more than one channel too. There are a lot of ways to deal with this problem and it's not much harder to get good results if you know which technique is the best for a certain situation. And, you don't have to do 100% of your texturing in Mari if you don't want to. I usually use Substance Painter to make a base, then Mari, then Krita, then Mari for a character.