Yo. For the past 3 years, I have been using Headus UVlayout to do my serious pelting. To be honest, I get so tired of using 5 different software apps in my workflow to make one asset. How has Maya's UV Texture Editor improved over the last few years? Is it on par with UVlayout or even Zbrush's quick pelt mapping? Any resources/tutorials out there for it?
Replies
http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2
also if you want tools for moldeling/lighting/fractureing.. you can check out Ninja Dojo.
http://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2
Ninja Dojo can also be purchased directly thru the Ninja Dojo Page
http://www.bk3d.com/Ninja_Dojo/Dojo.htm
http://area.autodesk.com/bonus_tools
than ontop of that i use UVDelux
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe
there are a few other usefull things in bonus tools too for modeling and animation.