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[Maya] Discussion about UV Unwrapping.

polycounter lvl 5
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dproeder polycounter lvl 5
Yo. For the past 3 years, I have been using Headus UVlayout to do my serious pelting. To be honest, I get so tired of using 5 different software apps in my workflow to make one asset. How has Maya's UV Texture Editor improved over the last few years? Is it on par with UVlayout or even Zbrush's quick pelt mapping? Any resources/tutorials out there for it?

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