Hi guys, this is the first time I have actually posted anything up. I am currently working on a Panda model for one of my university modules and this is what I have so far. I have to state that I don't enjoy character modelling and I am still working on my texturing skills as again I don't enjoy it. I realise I may be way…
[EDIT] LATEST Hey Polycounters! I've had free time over my winter break so I decided I want to tackle a Persona inspired environment. I loved the scenes Atlus made for P4 Arena and I'm going to try my best to recreate one of them. Here's my reference I'm using And here is where I am at the moment in my block out stage. The…
Hello polycount, i am in the process of creating this gun as i decided to put up a new portfolio as my portfolio really sucks. This project aims at getting some actual texturing skills as my texture skills are pretty bad, the high poly is almost done, but i want to get some critics on it before moving on to the low poly.…
I am a student studying animation is South Africa. I am currently working on texturing my first 3d character. Been working in Maya and dabbling a bit with Mudbox and Zbrush. The character is a space miner. My initial concept art for the character: Here is a screen grab of the wireframe, it had to be all quads: Some things…
EDIT: most recent shot, Been making slow progress (blame Dark Souls, and XCOM:EU, and partially blame Borderlands 2) on my latest scene in CryEngine 3. I'm at a point now where I'd like to get some feedback on it from you lovely lot, since you all seem to know your stuff. Here's the main ref I've been using. Sorry to…
Sorry about the delay in updates. I've been sick... Been having feverish dreams about uv mapping the same shell over and over again. Thanks, haikai. I added some more details to the mech texture such as dirt and scuffs. I'm not satisfied yet so I will be working some more on it. The pilot's face's texture is also WIP at…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…
About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the…
Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
Looking for feedback for some creature animation pieces. They are for my uni showreel class, unfortunately I've never done creature animation before until these 2, so I'm really looking for any feedback for how the creatures feel, and how they act and.... everything ... really. This is the Wolf animation which is slightly…