Hello polycount, i am in the process of creating this gun as i decided to put up a new portfolio as my portfolio really sucks. This project aims at getting some actual texturing skills as my texture skills are pretty bad, the high poly is almost done, but i want to get some critics on it before moving on to the low poly. Its not intended to be 100% real, i took some artistic liberties but i would like to know if i made any big mistake with the gun.
Heres it for now, the hps renders, trying to make some good hps renders as well. Would love to get critics so i can get better
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Replies
First the bolts, I think the size gives it a little charm, plus its a bit more realistic to the time, where as bolts now days would probably be about that size, back then they were larger, see reference. Next the little piece of metal bolted to the clip holder on the front needs to be lower, to better reflect the reference, and below it down the middle their should be a little ridge. Next the handle where it meets the barrel should have a little ridge out, I believe it's already there just needs to be lower, minor error, you don't even really have to change it, just if you want to. Finally I personally would make the rim of the barrel slightly sharper, this is just personal I can't really say it is 100% accurate that way, just think it looks a little like plastic at the moment, could just be the shader applied. All in all its a wonderful piece, and other than those few little annoyances, its nearing completion (high poly at least) and I am very excited to see the lowpoly of this, I know you will not disappoint, subb'ed.
PS: If you happen to have a copy of Zbrush I would suggest before you move on to low poly drop this baby in there and give it a few dents and blemishes, see the reference for idea's, just a thought.
http://www.thefirearmsforum.com/attachment.php?attachmentid=70434&stc=1&d=1354024554
http://www.deactivated-guns.co.uk/images/uploads/m3greasy/Grease3_11.jpg
I would like to know if i need to spend some more time on the hp or move on to the low poly, my main focus on this is to get a really good hp bake and get a good texture going on, as texture is by far one of my weakest sides as you can see on this screen:
(yeah, trigger missing, acidentally deleted it in the low poly and saved and realised a load of time after, was too lazy to rebake it)
Edit: I think most of it will come together when you drop the reflection on it.
Also, the percussion cap is typically a different color, either copper or steel, and has inscribed writing around the base. In the images you've provided, the text might be barely visible and could probably be omitted, but the percussion cap will be very apparent even at a greater distance.
Both the bullet and the cartridge should be quite shiny, with a subtle noise added to the normal map to represent minor scratches and imperfections.
Critics rain please!
http://www.thefirearmsforum.com/attachment.php?attachmentid=70434&stc=1&d=1354024554
See the colors?
Having said that, I'm including an image that shows a well-worn gun. Notice how the paint has completely worn away over large areas, leaving behind bare metal.
Now compare it to a relatively new weapon, which is almost uniformly matte black. This would use a very broad and shallow specular and a subtle noise applied to the bump map.
I am gong for a rusted grease gun like the one Dwalker posted, using it as reference, really liked the materials
Would love critics!
Keep the critics coming! now i will progress some more in the other parts of the gun, sorry for the blockout colors
I'm am also modeling an M3 right now
The patterns on the handgrip are vertical, whereas in the real ones they tend to run parallel to either the leading or trailing edge of the grip. The circles are also in alternating rows, with each circle in the space between two circles above and below. Also note that there are two distinct styles, as shown in the references. The first one has raised grips, with dense holes wrapping onto the beveled edges. The other style has incised grips with much sparser holes. In this style (which seems to more closely match your model), the front, rear, and bottom edges match the corresponding surface of the handle, but the top edge is horizontal.