So after a hardrive + Back up HDD crash/burn and losing every project I have amassed, I decided to start a new. This is a russian jet circa 1947. I really love old school jets and planes, with their odd body shapes and sort of un-sleakness to them. The green paint job is the original style, the other ones are more for fun…
Hi all, first gun model a Glock 17 and crits would be super helpful and any tips on how to get the noise on the grip looking good would be really appreciated!
I'm not sure if there is another thread of this out there, but I just saw this video and was pretty blown away, but I do have a question: What does DX12 Entail that is different from DX11? all that's mentioned in this video is extra polygon density, and extra resolution in maps, are we doing more displacement mapping? Are…
(It's not an AKS-74u, I swear) And a close-up of the ironsight. The above is the blockout; now I'm moving on to the highpoly. Some parts are already sub-d. There aren't many references for the OTs-12 but since it shares ~90% of its parts with the AKS-74u I've been using pictures of that for additional ref. I diverged from…
The Griffon Mk 12 is another Mythic weapon I had the pleasure of developing for Rogue Company. Working with other departments to bring weapons to life has been more inspiring than I could have imagined. You can see my Borderlands experience showing a bit, as we paid tribute to iconic fighter aircraft. Every kill adds a…
Okay, so I have fixed the problem by using world positions in stead of uv positions. Now you can scale the plane and it will apply the water shader based on world positions so it will just make the ocean area bigger. I made some pictures, and I am already pretty happy with the result, but I am in need for some help because…
Hello, i'm working on a SPAS-12 game model and i'm really stuck with textures. Mostly i don't know how to recreate this folding stock metal texture (but help with other parts would be great as well!). If someone could point me out what is wrong with it, that would be much appreciated. Also i can attach reference photos if…
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…