No worries dude, I've recently gone back to scene after nearly giving up with materials and realising the mistakes I made. I would highly recommend the Eat3D DVDs on Materials in CryENGINE.
Ok so i'm pissed to death. Problem isn't solved at all. Today after a day of work where I didn't encountered that bug, my materials where reverted again. Fortunatly my UVs were properly saved but for one mesh I was working on that bug occured again : It was a mesh I made some weeks ago as a prototype mesh. Today i modified…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
I havent done any glass materials before and am looking for some info on typically how to setup that shader in UDK. I was looking at some of the glass shaders from UDK and it seems mosty of them are using translucent on a unlit mode. I would like to find some info on reflection vectors and making cubemaps for glass if…
I'm building a composite material in 3DS Max and I'd like to add a MASK to a layer. I'm wondering...does the mask need to be an entirely separate image? Or is there a way to plug in the alpha channel of let's say...a targa or another 32-bit image? It doesn't seem very resourceful to need to create and use another image.
Hello! I was looking to add a bit more realism to the skin materials of my game, Kalyskah. So I was looking for a character artist that is familiar with the process of creating a skin shader with wrinkle maps that can be driven by the animation curves (for vizemes and facial expressions). Other improvements on the…
In the Max Normal bump material it has a spot for additional bump..The Maya equivalent doesn't seem to have this..how do you Maya users usually set this up?....thanks
The issue here, and here specficly: http://i411.photobucket.com/albums/pp193/TalbotFiles/box01normalsmapcopy-1.png?t=1220315826 IS NOT AN OBJECT SPACE MAP. Johny you retard how dare you throw him off the path like this. The problem here is that your highres has HOLES IN IT. Which will give you garbage random colors or some…