I have a problem that I've been trying to solve for a long time now and I can't find any other solution over Google/Youtube, So I thought I try to get an answer here, hopefully. Every time I go through the usual Baking setup/Steps in Substance (i.e: Import Low Res, Texture Set Resolution, Import High Res, Check Bake…
Hello everyone, My name's Jon. It's my first time posting here and hopefully I'm welcomed with a loving embrace paired with a light sprinkling of rainbows and sparkles. Now that that's out of the way... I've wanted to take on my first post-grad project so I found a concept by Adam Baines @CGHub:…
Thanks for commenting Neo and pliang. @Neo -- This is a pre-made portfolio website, so I can't change anything. I wish I could change the back button because I've never liked it. Btw, the back button is at the top left side of the screen, next to my name, it's an arrow pointing up. I would love to create my own website,…
hey man, its me again. im getting this error when i grab it with the SSAO and zdepth turned on. i believe i dont get this error when i only grab a vanilla viewport grab. it seems like its making a material for the other 2 passes but its not deleting them and my model ends up looking darker than it should afterwards. then i…
Hi I have a problem when i make textures in zbrush, When i make my textures i start off with a basic tileable plane surface which i then put other meshes into, when finish this i grab the height map which i then project onto a normal plane, which i frame and grab a couple of different matcaps and normals. what seems to…
Hi everyone, I'm making a simple subway environment and want to get some feed back while making it. I'm focusing a lot of materials and figuring out environment building techniques. I've also deviated from the reference a bit. Let me know what you think :) 3D modeling and unwrapping in 3ds Max. Texturing in Substance…
hello Animators please i need your critique and opinion on this shotThanks for support https://www.youtube.com/watch?v=8RgHj8o-6ko https://syncsketch.com/playground/9bbe846ebafd41509539f0ae3f1a9633
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…