Hi everyone, I'm making a simple subway environment and want to get some feed back while making it. I'm focusing a lot of materials and figuring out environment building techniques. I've also deviated from the reference a bit. Let me know what you think
3D modeling and unwrapping in 3ds Max.
Texturing in Substance Designer.
Visualizing in Unity.
P.S. Sorry for the game engine post processing
Reference Image
3ds Max Viewport
3ds Max Viewport
3ds Max Viewport
3ds Max Viewport
3ds Max Viewport
3ds Max Viewport
Unity Screen Grab
Unity Screen Grab
Unity Screen Grab
Unity Screen Grab
Unity Screen Grab
Unity Screen Grab
Unity Screen Grab
Replies
i have some questions, when you say visualised in unity, do you mean rendered? or is this exactly how it would look in game? what type of shaders are you using? what type of lighting? could you upload a video?
Your work seems to be coming along nicely, I really hope you can pull off the gritty feeling of your reference image,
for the pipes I see in the reference image they are quite uniform and straight, but in your scene they are a bit wobby, I know I had trouble with pipes in my scene, I decided the best way for me was to model the pipes out as a modular set, this helped me to get the pipes to move in a more industrial way. I actually took the idea for the modularity from Joel Burgess who worked on Fallout 4, Hopefully this image can give you some insight and help http://1.bp.blogspot.com/-bhtTnTcmv9c/UWuMl0W-BjI/AAAAAAAAAWg/Of1_9wUGJyw/s1600/gdc2013pipes.png
The only other thing I have is that the lighting in the reference is quite blown out on the left side, so maybe just take care when trying to match the image, sometimes direct translation from image to 3D rendering can be very different,
Goodluck and keep up the great work!
-Fabian
I hope so too! I've been experimenting with different techniques for it. The pipes have been very tedious. I wish i would have used a modular set from the beginning. Ill see if i can make my life easier still by switching over, and I'll look into better lighting. Thanks man!
More color variations in the albedos would be cool but i gues this is only the beginning so....keep up
here's a trash bag i made as research for trash. i don't know if it would make since to be in the subway tunnel so i might make a side hallway.
This was fun to make so I'm probably going to make more. here's a Marvelous Designer GIF for those interested in the process.
The final result has slightly different fabric settings and a different collision mesh.
How did you make the crumpled paper?
I don't know if it's because of the lighting or the lack of AO but your red railings look like they're floating.