Latest Image: ============================================================================================================== Hey everyone! I thought I should make a thread for the progress of my newest scene that is a continuation of the ArtStation Shogun challenge that I never got to finish (or even start really) It is…
http://www.gamasutra.com/view/news/169887/Japanese_social_game_networks_take_a_hit_over_regulation_concerns.php GREE is a pretty large company out here in the Bay. Any concerns over this becoming a trend in other countries over games like TF2 who do give you random items when you buy something?
Hello Polycount ! it's been a while. For this project, I wanted to create a mood and improve on the far distance vegetation. Then choosing the rice fields and a more open space was a change and a new challenges for me. By doing this environment i've learned a lot but I know that I still have a lot to improve and I have to…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
I've wanted to do a complex scene for a long time and I found this online which I think will work well. How would you guys go about establishing proportions, scale, and the terrain? I have Zbrush, Blender, and Substance to work with. I have done individual buildings before but nothing like this. The polygon count and…
Hi there!! Took the time to check the proportions with a free dummy from internet: Could have added a japanese hat at least but im not planning on showcasing t hat magnificent piece of art later haha And i succeeded to steal 30 mi of lunch time to keep working a bit on the gun itself: Just the piece of metal nd screw…
Quite genereric title, but here's what I've been working on in the past week or so: It's still quite WIP, I definiately have to work on the backdrop some more, with some nice temple buildings and lush vegetation and there will be more individual props in the foreground. and with a big amount of blur :D : Some texture flats…
This was only intended to be a quick piece to work on, but it's ended up dragging on longer than intended for various reasons - chief of which has been that I taught myself Substance Painter to work on this! I need to tweak the spec a bit for the steel, and obviously I need to add in various bits which are currently flat…
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
Working on an Ultralisk variant to pair with my Protoss Immortal AND actually get a creature done for once in my bloody life. If you have any criticisms, please hit me! I'm using Mr. Jack's concept art for the various Zerg units as a render target for how far this needs to be pushed into. [CURRENT] WIP17 Drafting a poster…