Hey guys, I have just released my new height map pack, this time it includes 115 high quality seamless patterns. The patterns are mostly hard-surface based, so they are perfect with detailing metal or plastic parts, but obviously you can use them for anything. The pack has a good variety range, ranging from simple metal…
Evening all. Im following this tutorial: [ame] https://www.youtube.com/watch?v=QoKVz1o99FE[/ame] for a traffic light and where he put in the first egde-loop at 1:18, hes able to put the egde-loop where he wants it to be. But in my case, the egde-loop just snaps in the middle of the blue box. What am I missing? Is this a LT…
Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
Hi, Has anyone else been able to use DDO and Photoshop CC 2015 with a metallic workflow? I have not been able to get DDO to work for metallic materials. The problem is that the pattern overlay layer style is not being set correctly, or at all in some cases. I've been able to get a single material/smart material to add in…
Hi Trying to find a realtime shader for max 2015 I get 'advanced HLSL viewport shaders'. Which is great but searching that doesnt bring up much info. I like the recent max viewport realtime quality but my game textures show metal as black. There used to be the Xoliul shader which seems to not be supported in versions of…
So I've hit a pretty bad snag...I recently installed Maya 2015 since my school switched from Max to Maya while I was deployed, and I've hit a problem. With my Desktop, whenever I Marquee drag using Viewport 2.0, the screen goes black until I rotate the view. My google-fu has been weak with this, and since I'm new to Maya…
Hello. Sorry if there was already a topic about this problem, but I couldn't find anything. In 3ds Max 2015 x64 (I think in Maya as well, although I didn't use it as much) when clicking on the object to select it, max either will not select it, or will select an object behind it. I can select what I want from the object…
So I was using 3ds max 2015 student version and it randomly decided to freak out. After freezing up and ctrl+alt+deleting to end 3ds max I restarted it. Rather than resetting all the hotkeys to default, it seems like max just picked a random button on the keyboard for all of the hotkeys. for example: ctrl+s was set to soft…