Am working on a customized HK-416 rifle. I have just finished the highpoly model of it and still working on its lowpoly. Most of the model is modeled traditionally with sub-d modeling inside 3ds max and then got everything polished in Zbrush. Your feedback regarding anything is always appreciated!.
I started an animation a few years ago and, now that we're all self-isolating, would like to use the time to finish it off. It's currently about 70% complete. I'm looking for a strong character modeller to build a single model for the film. The model needs to be a caricature rather than a photorealistic person.
Hi, I am a bit clueless as to what license i should be attributing to my 3d models: what license would i attribute to my models if i want to hold the rights (that allow me to use the model commercially) but also allow others who have paid for it to use it commercially too?
I want to model a combat radio like the one in the picture above but I am not sure which is the right way to model the speaker part with the proper beveling (notice the area within the blue rectangle). ps: I am modeling this object to use in a video game. Replies are very appreciated!
I would like critique on my modeling, polygon reduction, and UV for this hammer I made. I didn't spend much time on texturing so I don't really need critique on that. I modeled on Cinema 4D, UV on Maya, and textured in substance painter. Thanks :) model Hammer 2.0 model
Boredom's Products is currently seeking a skilled modeler for their debut iPhone game, a parody of Japanese game shows targeting casual gamers. Preference is given to modelers with an expertise in character models. Please contact Brandon at jobs@boredomsproducts.com if you are interested. Or, fill out an application.
Boredom's Products is currently seeking a skilled modeler for their debut iPhone game, a parody of Japanese game shows targeting casual gamers. Preference is given to modelers with an expertise in character models. Please contact Brandon at composer@brandonhigley.com if you are interested. Make sure to visit our website,…
Hi Personal modeling work. My first try with Space Marine character. Modeled with Cinema 4D. This is not designed for any game engine but inspired by WH40K. Any feedback is appreciated on how to improve the model. Work in progress http://kraphik3d.com/wordpress/?p=1043 Turntable http://youtu.be/qAgKg8wXdcM
Hi guys first of all I really appreciate for you helps. 1-I need some tutorial for learning ornamental modeling with Lovely MAYA. 2-what is best DCC for ornamental modeling? 3-what is best pipeline for ornamental modeling? Thanks in advance.
Good day my fellow forum go'ers, Pretty dump question, but I want to learn about what got you really talented guys into modelling and what would you recommend for me to model I have a few ideas of what want to model but I want, more than one opinion.