I would like critique on my modeling, polygon reduction, and UV for this hammer I made. I didn't spend much time on texturing so I don't really need critique on that. I modeled on Cinema 4D, UV on Maya, and textured in substance painter.
Thanks
modelHammer 2.0
model
Replies
here's the new model
model
The wood handle could use cracks. Doesn't look like it has any, it's just a lot of roughness break up that doesn't obey much of the wood grainage.
You're not done yet. You've got a good base though.
Did you make a high poly of this?
LIke Ben Bolton's.
Use him as a render target.
Sketchfab, for now, has crap for lighting solutions compared to offline ones like Toolbag or Unreal.
https://www.artstation.com/benbolton
It's a hammer, but make something simple look interesting. Flex for quality.
if so could you please share so we have something to compare it to.
Also it looks like you could optimize the mesh better look for places to kill edges if you do not need them for the duration of the mesh