Hello all. I am sharing some of my work on the games that I worked on/ Assassin's Creed III: Liberation / Assassin's Creed ® 4 Black Flag. Cheers! My work from Assassin's Creed ® 4 Black Flag. My work from Assassin's Creed III: Liberation. Youtube Video: YouTube Video with AC3L Vistas my website:…
Hey all. I had the pleasure of working on the environment, and lighting team at 343 working on Halo 4 along with many many extremely talented individuals. This is some of the word I contributed. Thanks for looking. Please note that I did not make the mech or the mech environment. I did the lighting and effects for that…
Hey everyone, Ozymandias here! I'm looking for people interested in working on an Overwatch 4 player co-op campaign mod in Unreal 4. The purpose of this project is to gain attention from Blizzard Entertainment in hopes of getting a job. Competition to get into the studio is fierce, and you need to have a portfolio piece…
Well, I put in a support ticket and posted on Pixologic's support forum as well, but haven't gotten a reply, so I thought I'd see if any of you have any ideas or have run into this problem before. I'm having major troubles with the Move and Scale Transpose tools while using symmetry. Axis doesn't matter. I made video using…
[ame=" http://www.youtube.com/watch?v=Bpi4J11ZE1o"]Introducing Unity 4 - YouTube[/ame] Features Mecanim animation system DirectX 11 support Linux deployment Shuriken particle system supports external forces, bent normals and automatic culling 3D texture support Navigation: dynamic obstacles and avoidance priority Major…
Hi guys, this is my first post here. I would like to show you my first work on Unreal Engine 4. There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene! Edit: Most of my work…
I have watched a couple of introductory videos for Toolbag 4, and unfortunately the texturing video is missing some vital information. Is the texturing non-destructive? Meaning, it has smart materials ect obviously, but does this also work with manual painting? Are paint strokes recorded in world space? Can I re-import the…
I'm a bit stuck with this modeling prob. Trying to remove a 1/4 sphere out of the corner of a block then sub d'ing. Before doing anything there's a 10 edged pole at the base. Removing every second edge still leaves me with a 6 edged pole. Capping it like I would a cylinder doesn't seem to work well. How should I tackle…
I am making a gun and Maya 2015 mesh cleanup tool said I have no issues on my half model. Then I mirrored and all hell broke loose. Now 348 faces it says have more than 4 sides despite the fact that they don't because when I select each one at a time and convert selection to edges my HUD says theres only 4. Tried exporting…
Hello everyone! This is a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed inside UE4 yet. I'm open for any critiques and…