I'm a bit stuck with this modeling prob. Trying to remove a 1/4 sphere out of the corner of a block then sub d'ing. Before doing anything there's a 10 edged pole at the base. Removing every second edge still leaves me with a 6 edged pole. Capping it like I would a cylinder doesn't seem to work well. How should I tackle this one?
ps don't pay attention to the black spline, it's a guide spline.
Seems like it would make more sense to have the sphere rotated 90 degrees so the poles end up in the two corners. Not sure if it is clear what I mean.
It just seems like it would flow more naturally starting out that way and then trying to solve the pole problem instead of getting a pole at the bottom. At least that way even if you don't manage to get it perfectly spherical the problem will be at the corners instead and it would still be symmetrical.
Edit: Also do you get any artefacts if you smooth it without changing anything? If so just leave the pole there.
Replies
It just seems like it would flow more naturally starting out that way and then trying to solve the pole problem instead of getting a pole at the bottom. At least that way even if you don't manage to get it perfectly spherical the problem will be at the corners instead and it would still be symmetrical.
Edit: Also do you get any artefacts if you smooth it without changing anything? If so just leave the pole there.
Octa-Geophere:
Standard sphere with poles on the edges:
Highpoly geo results:
Edge of a comfy chair:
Both give pretty smooth results in the end, but the corner poles is much cleaner and you can get away with fewer polys in the low model.