Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
http://prntscr.com/4d0lu5 Working on a mouse (give crits about it if you want to) but the same material gives one matte result and one glossy plastic result, tried to duplicate the mesh, tried to duplicate materials, I dont know what the problem is.. I am working with mental ray on maya, thanks for the help using mia…
When does the number of materials on an asset become an issue? For example, if I have a bunch of different modular sets that I then combine together to make certain assets, sometimes those new assets have 2 or 3 materials assigned to them, sometimes more. I could go and make all of these assets unique, but then Id have to…
Hey, I got a question about getting zbrush materials on a game model, so here goes: I have a low and high poly model that I export to xNormal to get my normal and AO maps. The low-poly is UV unwrapped, of course. Now the high-poly model is unwrapped too because I also create a texture map inside of zbrush that has the…
Ok, I'm not so good with materials, what are some of the best ways you simulate steel, chrome, and titanium. Also is there a way to simulate machining marks and is there a way to do it without a texture?
I recently imported an .FBX of a max file from a colleague that had this odd self illuminated looking light gray material applied to it. And every time I tried to change it, any new material became the same thing. No problem I thought, I'll just reset it and start from scratch. No luck. Okay, I'll reset Max and re-import,…
This is a weird one. I've made some grass which looks fine in Max and the material editor, but when I apply the material to the mesh it is rotated. With alpha http://prntscr.com/6mp6jn Without alpha http://prntscr.com/6mp69e In material editor http://prntscr.com/6mp6fi In Max http://prntscr.com/6mp6vf I'm sure there's a…
Hi, When modeling I usually create a material called working which is a dark grey material that has animated opacity so that I can see the references better. After I did like 70% of a model I put on a wip material close to the colors that what I am modeling should be. Sometimes I would like to make changes instantly…
Hello, So I'm starting to make a library of tileable materials and would like some critiques. I also want them to be dynamic as well. I'm open to suggestions as to what materials you all would like to see along with what type of dynamic properties/parameters come with them. Cheers and thanks