Ok, I'm not so good with materials, what are some of the best ways you simulate steel, chrome, and titanium. Also is there a way to simulate machining marks and is there a way to do it without a texture?
Irregularity to the surfaces of a metal can be modeled, but this can be incredibly time consuming. Use a bump map instead. Besides that, you will need a reflection map to get proper shine on most metals. Other things like ambient color, and falloff can play pretty big factors as well.
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Here's one using the material editor in Max. Metal material
Brushed metal