Hey, does anyone can comment on this? As I'm not planing in doing hard surface or using very customized tools. But from the comparison I'm not totally sure if there is a feature I really should have as I did work with Mudbox the last years. My workflow would be primarily handling of around 5-20 (sub-)objects - importing…
Hey guys, I thought I'd just show you my first paper craft project. Some more pictures here: http://www.flickr.com/photos/dutchct/sets/72157622591528101/ You can check out some of the more technical details here: http://testroete.com/index.php?location=head
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
[ QUOTE ] Well, first, before it was Autodesk it was Discreet and Alias, and I don't recall it being any better then (maybe I just don't remember correctly?), so I don't think it has to do with the size of the company or where their revenues come from. [/ QUOTE ] Actually, you don't remember correctly. Compare max versions…
So this is what i have so far for my Sci-fi project. If i am being honest i want to change most a fair bit of it before i will be happy with it. Mostly the textures need a lot more work XD.
Refinement and study, taking breaks and coming back and realizing things might not've been that great, decide to redo them or not, move on most likely till you get it right or become homeless. 1st thoughts you are right there for this piece, just some more loving to them rock crevasses <the linked image is what I'd like to…