So i am trying to rig this thing for use in a video game.... problem is we are using a custom engine and I have never done this before in any game so the idea on how to do it escapes me Is the object, and the rig looks like this: This rig just animates the objects, the issue is our engine requires a bone set. If i add a…
I was wondering if anyone had a good reference or tutorial for rigging shoulders. The image below pretty much explains my problem. I've found quite a few good shoulder rig videos on YouTube, but they are all just animations and don't actually show the artist's process. I'm just not sure if I'm doing the wrong thing in…
So, I've created this character for a school project and it's all going to hell - I can't rig his goddamn shoulders for the life of me. My question is this: Should I remodel his shoulders from scratch, or is it a problem with the way I'm trying to rig the model? I mean, do you guys think the shoulders are completely…
here's a question about mocap data and biped, I've never used any mocap data before but I've got some and I'd like to try it out. The example provided with the package has a very complex rig, mainly with twist links in the rig, how important is it to retain the exact same rig from the example to my own work? Do I have to…
Hi everyone, i have recently been thinking of changing my focus from character modelling to character rigging and was wondering if anyone could offer some advice on the matter. I am about to start my final semester of university and have done a lot of modelling, but not nearly as much rigging. Firstly could anyone tell me…
I am a 3d artist who hates rigging, weird right? I require help rigging some characters I made for pose to pose animation, just using biped right now, unless you wanna go full rig crazy which would be cool too, its just right now i am using max for animation. Thank you for your time. email is earth2jeremy@gmail.com
Hi. I'm 3d animator looking for freelance work Professional knowledge and skills: - knowledge of the principles of classical animation - rigging, skinning - work with a mocap data - experience with game engines UE5, Unity Knowledge of the software: - Autodesk Maya - Unreal Engine - Motion Builder - Photoshop email:…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…