I was wondering if anyone had a good reference or tutorial for rigging shoulders. The image below pretty much explains my problem.
I've found quite a few good shoulder rig videos on YouTube, but they are all just animations and don't actually show the artist's process. I'm just not sure if I'm doing the wrong thing in terms of my poly flow, or how I'm rigging (maybe I need more bones?) or if the skinning is off.
Any advice would be great. Thanks!
Replies
Unless your character is going to have his arms raised most of the time, I wouldn't worry about the arm pit.
try using the prebuild shoulder twist bone, if that solve your issue( it should) try using custom shoulder twist bone instead. The biped twist bone are kinda stupid and some game engine don't like them + you can't really control them.
Using a lookat + 2 dummy/point gives the animator more control and allow him to be quite precise about the shape he desires.
I like what Monster said about having the sleeve. It "is" very convenient for breaking up the skinning. However, my next character is an MMA fighter who won't be wearing a shirt. That's partially why I wanted to get this shoulder problem resolved so that I don't have to fumble around a lot while rigging next time. But what you guys are saying sounds good! I'll definitely play around with it and see what happens.
Thanks!
you should do that sort of thing as a matter of course because it allows flexibility in bone orientation and hierarchy on your export rig.
.. for your naked dude- id be adding helper bones to deal with large muscle deformations on specific areas like the armpit/traps/pecs. you tend to spend a long time chasing weights and getting nowhere if there isn't rig support.