I had this exact scooter abandoned near my house and it was just beautifully weathered. I thought it would make a nice CG model and I had a real reference right there. Unfortunately someone got rid of it after I started work on the model. Oh well, there are enough images and inspiration on the net. This is where I am at…
Holy hot damn, if you haven't seen Hazardous' take on Valkyrie for the GameArtisan ComicCon contest, then you're missing out big time! Head on in to his newly created Showcase thread and check out what it was he did to land him a spot in our banner rotation*. *We're aware of the bug right now when browsing to the link in…
Hey Everyone, I'm teaching a 9 week online course at CGTalk.com entitled, Modern Game Character Creation. Anyhow, the assignment for the class is to have the students re-envision a retro video game character using today's tools and techniques. While making the videos and course material, I'm working on my own re-envisioned…
Hey all, getting a goofy thing happening when I import bip files onto a new biped skeleton. the mesh's fingers are neglecting the weighting. the weighting is right, it's just like the bip animation file didnt have the same number of fingers or something, because the fingers on the mesh stretch down to the world origin.…
Hey polycount! I'm recently started working on a fantasy character of sorts, some kind of moose minotaur. It is supposed to be some kind of old druid or shaman and I want it/him to look really old and mysterious, but also big and majestic. Some pics; and some nudes; I havent really started working on the clothes yet since…
Does anyone know of an image organizer (xnView, Picasa, ACDsee...) that will let me organize my photos by tags and also let me save where I was zoomed in on the image as a tag as well? So if I had a really big image of a bird and I wanted to tag the beak, I would just zoom in on it and set a tag there, and then one for the…
So i made this AKM, I would like some feedback on how i did and what I could do to improve. Right now the model isn't that detailed but i'm not sure how to go about adding the screws and fire selector. Edit: Did what i think is subsurface modelling so now the model looks a lot smoother and added a charging handle. Got rid…
Hello. This is my first post here on polycount This mermaid is part of big fountain that i'm working on. At the moment I'm still using dynamesh for the mermaid, but when I'm sure that the anatomy is right I'll change it to a normal mesh, so I can start deviding it to paint some more detail in the skin and tail. Eventually…
Hey, it's SIGGRAPH week :) It's a standalone (Modo will accept lwo and alembic files, yes!). Benefit for a non-sculptor like me that I can think of right away: tweaking muscle detailing for armpit and rib areas as character raises arms. Or even sculpting relaxed vs tense or flexed muscle blend shapes. Looks like a nextgen…
Does anyone know how I could fix these normals? [A] The gradiant square less triangulation-like facets - The top is default - Middle I added an edge loop lower in the cylinder - The bottom I added edge loops around the "box shaped" edge loop No matter what I do I can't get rid of that ugly gradient. (shaped like a square)…