Hey all,
getting a goofy thing happening when I import bip files onto a new biped skeleton. the mesh's fingers are neglecting the weighting. the weighting is right, it's just like the bip animation file didnt have the same number of fingers or something, because the fingers on the mesh stretch down to the world origin.
Anyone know how to fix this?
I've tried loading in a fig file, and going in and out o figure mode...nothing is working.
Replies
http://www.surrogateinteractive.com/juice-fingersscrewed.JPG
Yeah the funny thing is I had the same problem with the old version of Juice... not sure what causes this but I think its a glitch in max cause I've seen it before. Anyone remember how to fix the problem?
and thanks Torque, it's why I hadnt posted a screeny
seriously, I hate max