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biped issues (.bip importing)

animatr
polycounter lvl 18
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animatr polycounter lvl 18
Hey all,
getting a goofy thing happening when I import bip files onto a new biped skeleton. the mesh's fingers are neglecting the weighting. the weighting is right, it's just like the bip animation file didnt have the same number of fingers or something, because the fingers on the mesh stretch down to the world origin.
Anyone know how to fix this?
I've tried loading in a fig file, and going in and out o figure mode...nothing is working.

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