Alright, I'm sure plenty will be familiar with this film. Let's make it a quick one. "I've always had the greatest admiration for the black arts, you chaps with your... mysterious spells."
I've seen a few tutorials on making photo scans. But they always end up exporting 1 texture. Is there a way to extract roughness values, or is that something you would need Bitmap2Material for?
Hey guys, I'm working on a co-op third-person shooter game project with some friends using Unity. The game is going to be toony and cel-shaded, using diffuse textures almost exclusively. I'm currently working on the game's weapons, so I thought I'd start a progress thread. The game has four weapons: pistol, assault rifle,…
This is stacked leather texture, and it is coated. I am struggling with vein shape, I tried using voronoi and stretching it but didnt work, or I couldnt nail it. How can i approach this ?
I just completed my third tutorial on youtube please check it out and let me know what you think. [ame] https://www.youtube.com/watch?v=HcFQeTw07r0[/ame]
Hello. Is there a way to find all materials used within a single mesh ? I want to be sure I do not have extra materials from other parts mixed around and whatnot.
Ok.. first off, I have fully textured my 3d model. I have also followed some steps and the farthest I got to is renaming the the 3 seperate meshes into h_head u_torso l_legs, making 3 tags and thats about it. I googled the entire site and came out almost empty handed. There was some tutorials about it but it didn't help me…
hey guys, i have some experience baking objects that i sculpt and after that i do a retopology and bake... but with hardsurface my workflow doesnt work to well, ive created a low poly gun model, and after that the high poly but when i do the bake in xnormal it looks garbage and i think the problem is the smoothing groups,…
I followed a tutorial to recreate Kassadin's slash ability but it doesn't quite look the same. I don't know if it's that I need to make the sparks (which I didn't finish doing well) or is it the lighting inside unity (which doesn't adjust either). I leave here below the tutorial and my video of my vfx in case you can help…