Hey guys,
I'm working on a co-op third-person shooter game project with some friends using Unity. The game is going to be toony and cel-shaded, using diffuse textures almost exclusively.
I'm currently working on the game's weapons, so I thought I'd start a progress thread. The game has four weapons: pistol, assault rifle, shotgun, and rocket launcher.
My biggest struggle right now is making convincing textures. Any crits I can take would be greatly appreciated. Concepts were done by my friend, Allyn.
Assault Rifle
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Tris: 692
The sphere on the front is actually a whole sphere. In animation, that's going to be detachable as the ammo clip.
Shotgun
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Tris: 590
Map: 512x Diffuse
Replies
Anyway, it's your bag, do what'cha like. Though, spec will help A LOT with selling metal. . .