I work in perspective view most times and everytime I rotate from a top-down or left view to perspective I have to press "P" and mostly "Z" before I have my object focused again. Is there a way to get directly into my perspective view without entering the ortho-view over and over again?
Hi guys, I am new with 3D max, I have a question because Im stuck on this part. I want to something like this I already modeled the based, and Im stuck with the wires. Is there anyone knows how to make the wires? I tried using vertex snap (snap one by one) it is quite complicated. Maybe use another software like zbrush?…
I'm really excited. To give some quick background, I started uni at 17 studying civil engineer - hated it and dropped out after 2 years. Got kicked out of the house and roamed aimlessly for a while. Did a 4 year design degree and got a job in visualisation. Before this job I had never used vray and was pretty bad at 3DSMAX…
Hi Guys!!! I got a question and if somebody can help me I'll be very Grateful. Here's my question.. I'm using 3d max(creating meshes,assets for game engines) I'm trying to understand because when i'm unwraping in max and texturing in photoshop is ok but is it going to be a big advantage(for texturing) to learn…
Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
Hello, due to a new client I had do move to Max 2009. I need to show directX shaders on the viewport for a few grabs but it isn't working as I was used on Max2008. I mean, i usually just put the maps on a standard Max material and turn on the hardware rendering and voil
I've finished my rigging using bones for my char. then i just realised that there's something wrong with my poly model, so i go back to editable poly modifier & fix it. But, when i try to move my bones the obj won't follow, i check the envelope & vertex weight < all is corret. but still the obj not moving when i move the…
This is making me pull my hair out. for the love of god how do i get rid of the grid lines and the noise bumps that is plaguing all my maps from xnormal. no matter what i do they won't leave. http://i.imgur.com/GRi5pSj.png