Hi Guys!!!
I got a question and if somebody can help me I'll be very Grateful.
Here's my question..
I'm using 3d max(creating meshes,assets for game engines)
I'm trying to understand because when i'm unwraping in max and texturing in photoshop is ok but is it going to be a big advantage(for texturing) to learn "Bodypaint"software?
Because sometimes it takes a lot of time to fix seams and finding the exact directions.
Kindly waiting for your opinion.
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Replies
tools/viewport canvas
If you wanna do actual texturing in 3D, then it's not sufficient, and you'd need a tool like Bodypaint.
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Overall it's a pretty robust package - but 3dcoat is generally better. It's link with Photoshop is good, it's easy to pull in textures and the development of it is still fairly fast. Ugly interface but you can't have everything...
Viewport canvas is (as mentioned) good for seam fixes and the occasional bit of direct painting but it has a few horrible flaws. No link to PS, horrible way of importing textures and masks (limited file format) and so on. It's frustrating because with a few tweaks it could be much more powerful - the layer system is superb and the brushes feel responsive. You get the feeling autodesk deliberately hobbled it purely to push Mudbox.
I know it sounds weird, but for all the 'progress' they made on it, it seems like the guys at Autodesk forgot that some of us already have normal maps and textures in Photoshop, which are symmetrical and 32 bit, which we would like to import into Mudbox to spruce them up a little bit and/or correct certain things.
On the other hand, 3DC allows to do everything and anything with all kinds of textures from about 10-20 releases ago.
This. I'd actually be surprised if they really extend its functionalities, unfortunately. I have experienced some horrible brushstroke lags with very small brush sizes and various jittering/random options on, though.
Because most of the people in the forums comment ZB,also I could not find much tutorials for 3d coat,instead for Z(LOT).
Kindly waiting for your replay.
Thank you!!!
Look up Vertex Painting to see what I mean, ZB does that, but on millions of polies instead.
I personally use ZB since getting your other maps is pretty easy once you have a proper AO, Diffuse, Displacement and Normal Map, especially with xNormal/nDo2 involved, but if you can get your brain wrapped around 3DC, I would suggest that.
Ofcourse, with 30 day trials for 3DC, ZB and Mudbox, you could always try and see which one fits you best.
I'll give a try -3dcoat.