I know that I can't bake it as a diffuse map. I use 3dsmax, and the normalmap is applied to the lowpoly (bump->normal bump). Then I use the render to texture, and I'm not using the projection. I simply set the output channel to the second uv channel, and I'm baking a normalmap. It is baking down, and it is looking good at…
Firstly, and I know it's not an answer to your questions, but if you don't have a specific need to bake in Maya, don't. Use xNormal or Substance or Marmoset or whatever. Something dedicated to doing the job. You'll get higher quality results that are actually synced to modern game and rendering engines, with less…
Hi guys and gals, I want to get some lightmaps baked for work but I can't seem to get TURTLE set up the way I'd like. I've assigned objects to a bake layer (the default in this case) & I've hit the "Compute Scale and Texture Sizes" below: However I can't find any way to get TURTLE to respect this (I've even tried changing…
Hi! I'm super new to Substance Painter and baking and pretty much 3D Modelling in general. Yesterday it took me a whole day trying to figure out how to bake from high poly to low model. I finally figured that out but am getting these annoying stains on my mesh after baking. I'm calling them projection stains but not really…
So I'm baking a normal map in Marmoset and there is a small face on my model that is getting normal information baked to it that doesn't actually exist on my high-poly. I've checked everything I can think of and re-baked multiple times but the result is the same. The UVs are good (as far as I can tell), there are no…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…
Hello everyone. I don't know how to really describe this so I'll leave an image below. The normal map didn't pick up all the nice detail I added. This is because it's trying to bake the backside. It continues to bake the backside after I deleted it. Why is xNormal not baking it the right way. I'm trying to project the…
Hey guys, I'm kind of at the end of my knowledge and pretty much tried everything I could think of (never encountered such a problem so there wasn't that much I could think of). I received a high and low poly mesh (modeled in Maya, exported in FBX) and UVed and exploded it for baking in 3ds Max. I did everything as I…