Hey thank you from your contribution in that thread, really appreciate your works in SD! You were right about all what you wrote and right now I know why it looked like it looked. First I did mistakes in setting it in Marmo like not inverting roughness to not setting to linear etc. so you know it couldn't look good. So in…
Hi - Im aware that normal maps need to be exported from Designer into Unity with OpenGL settings (even if Unity is set to DirectX, it needs OpenGL maps to work properly...which is strange, but I guess I just dont understand why this is), but Im a bit confused when working with OpenGL in Substance Designer in general. If I…
Hello guys , iam very new with both the programs but iam starting to get a hang of them. but i do have a problem opacity. so what iam doing at this point is my substance painter with opacity like this : ( show from back so you can see its opacity ) then export using the unreal engine 4 package ,then import it , link up the…
Hi guys, first time poster here! (please re-locate topic if it's in the wrong place) I've been browsing forums to improve my knowledge of how to render props for my portfolio. I will begin by saying that I do no have the money to buy marmoset, so this isn't an option! What i'd like to know is how to render props…
Hello guys! I recently got into substance designer again and i have been playing around with it a bit., so i figured I would start my won thread to put all my WIPs and stuff. Critics and tips are really appreciated! Specially as i don't have much experience with environment art. Heres what i am currently working on, I am…
Hi, I'm cleaning up some dodgy scans at the moment, there are large holes in some surfaces which need to be patched up and have textures cloned in to make up the missing detail from the good bits. Ideally I'd like to do the clone stamping in a 3D package, Mudbox is great for that but it only allows one channel at a time,…
I've been trying to get my normal map to looking correct, but I've been having some issues. There are some nasty details along this edge that show up. I'm not too sure what is wrong. I have been looking at other posts that have brought up similar issues. I though that it might be because I hadn't smoothed the edges in Maya…
Hi! I'm new to Substance Designer but I was hoping to create a custom floor tile texture. I created my own vector tile pattern (it already tiles perfectly in photoshop) and I'm just wondering if there is a way I can use it to create the texture I need. Can I upload it as a tile generator or just bring it in as an image? If…
Hi Daniel, Thanks , I feel that I am far from a master...the thing is Substance Designer is pretty easy once you get the hang of things...I watch lots of videos and follow all the forums too. As far as what material is the most challenging...hard to say, they all present their own challenges, but I had a hard time with…
So im wondering, is this something i do inside of substance or something i would do in a renderer or games engine, lets say im making it want to look abit like a light saber from Faller Order example below. What would one have too do to get an effect like this too save out as Emisive maps for Marmoset im using a PBR based…