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Substance Designer to Unity - OpenGL/DirectX issues

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9
Hi - Im aware that normal maps need to be exported from Designer into Unity with OpenGL settings (even if Unity is set to DirectX, it needs OpenGL maps to work properly...which is strange, but I guess I just dont understand why this is), but Im a bit confused when working with OpenGL in Substance Designer in general. If I click the OpenGL box in the normal map node, I can see a change from DirectX to OpenGL in the viewport. But then when I go to the 3D View Properties, I see another check box that says "DirectX Normal" and if I set this to say "False" my viewport changes once again. Is this the correct way to set up Designer to work with OpenGL so it looks correct?
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